I've been following the posts here with interest, while busy building up my Maya modelling skills (trying to design higher poly, better looking APCs for TAC).

Please ignore botched polygons, not much point in refining them until I come up with a firmer idea. I'm quite keen on Spearhead and Twintake so far. Spearhead is based on a prehistoric flint arrow tip and Twintake is loosely based on a hovercraft. Spearhead2 was a failed attempt at improving Spearhead. I've started out quite rough, more detail will be added whilst trying to keep the polycount (number of triagles) low.
This got my attention specifically...
What was that one on the very brown terrain - you could discjump from your home base to your flag base?
This is exactly what you
don't want in TAC; the ability to get to the flag without an APC.
I agree with you on the TDM maps, there's limited fun to be had. I remember it being quite fun the first few times I played TAC way back when, after that it was tedious and TDM maps frequently got voted off in favour of a CTF or C&H map. Or so it was on the Barrysworld server, anyway.