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Default Rets
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Default Rets
tofuman64
Teapot
Offline
Posts: 7
Default Rets
«
on:
10.19.09 | 08:17 PM »
I was thinking that the IA group could revamp the default rets.
First of all, they are slightly off-center to the bottom right. This can hinder some players who MA (midair. What i am suggesting is that we modify the beta rets to become more accurate
Second, the visibility could become better. When users plays on snow maps, the rets become invisible. I was thinking that they could have a different, stark color recticles.(one that contrasts with the background) These colors could black and white,etc. This would save the time of swapping different recticles.
«
Last Edit: 10.19.09 | 08:23 PM by tofuman64
»
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57thStilgar
Moderator
Posting Fiend
Online
Posts: 1428
Re: Default Rets
«
Reply #1 on:
10.20.09 | 08:16 AM »
In the Mods subforum you'll find a plethora of reticles and complete huds.
Tried one, yet?
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prlink0918
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Offline
Posts: 533
Re: Default Rets
«
Reply #2 on:
10.20.09 | 01:15 PM »
The defaults should be supreme from sie get go.
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57thStilgar
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Posts: 1428
Re: Default Rets
«
Reply #3 on:
10.20.09 | 01:22 PM »
In almost every game with a reticle - I end up swapping the standard reticles for something else.
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drewzeland
Full Member
Offline
Posts: 102
Re: Default Rets
«
Reply #4 on:
10.20.09 | 05:39 PM »
i agree. we could use black rets. perhaps you could make em look cooler than normal rets like have a kind of rustic look.
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ha ha! some one get a spatula!
Chi-Ro
VIP
Posting Fiend
Offline
Posts: 2556
Via Victus
Re: Default Rets
«
Reply #5 on:
10.20.09 | 05:47 PM »
Quote from: 57thStilgar on 10.20.09 | 01:22 PM
In almost every game with a reticle - I end up swapping the standard reticles for something else.
But your reason for switching should be style, not practicality. A default ret
should
be just as practical as any you could make.
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prlink0918
Posting Fiend
Offline
Posts: 533
Re: Default Rets
«
Reply #6 on:
10.21.09 | 05:57 AM »
Quote from: Chi-Ro on 10.20.09 | 05:47 PM
But your reason for switching should be style, not practicality. A default ret
should
be just as practical as any you could make.
Every other "default rets need to be improved" thread Stilgar always seems to miss this point.
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prlink0918
Posting Fiend
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Posts: 533
Re: Default Rets
«
Reply #7 on:
10.21.09 | 06:02 AM »
Quote from: drewzeland on 10.20.09 | 05:39 PM
i agree. we could use black rets. perhaps you could make em look cooler than normal rets like have a kind of rustic look.
Rets should be black with white outline (or vise versa) because if you change it to just black you just shift the problem of invisible rets to quarry and core. Black and white you will be able to see the rets on any map. This or the ability to change ret colors whenever you want in the in game menu.
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EXSoapEX
Teapot
Offline
Posts: 2
Re: Default Rets
«
Reply #8 on:
11.03.09 | 05:08 PM »
lol but who likes queery
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57thStilgar
Moderator
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Online
Posts: 1428
Re: Default Rets
«
Reply #9 on:
11.04.09 | 12:50 PM »
Me?
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Jokerlord
Sr. Member
Online
Posts: 462
Re: Default Rets
«
Reply #10 on:
11.04.09 | 06:44 PM »
keep default but change the color at least
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siantlark
Full Member
Offline
Posts: 217
Re: Default Rets
«
Reply #11 on:
11.09.09 | 04:05 PM »
Quote from: EXSoapEX on 11.03.09 | 05:08 PM
lol but who likes queery
Queery? Last time i checked this is SOOOOO not a map
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Hadouken! Take that Rougey!
fireblasto
Jr. Member
Offline
Posts: 66
Re: Default Rets
«
Reply #12 on:
11.17.09 | 08:48 AM »
Quote from: siantlark on 11.09.09 | 04:05 PM
Queery? Last time i checked this is SOOOOO not a map
Don't be harsh
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DeadSketch
Sr. Member
Offline
Posts: 306
Re: Default Rets
«
Reply #13 on:
11.17.09 | 10:34 AM »
I understand that people love to mod games and all that jazz, but a game and it's design should be done well from the get-go. Some people have no desire to mod their gamefiles and would just like a good game experience out of the box.
Personally, I'd rather have a very solid package without mods than a game stuck together with scotch tape and bobby pins.
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