Well, I've got a few ideas, so I figured I'd share them...
Here is the form I will be using:
<Class that uses the weapon>
<Weapon Name>
Description: general description of the weapon here
Purpose: how it will improve gameplay
Appearance: how it will look
Effect: what it actually does
Damage: on a scale of 1-200. 100 instant kills an outrider. If explosive, will be expressed as a function of D=. "d" means the distance from the point of origin.
Reload time: seconds between shots
Range: how far it will go
AoE: area of effect. Only applicable in certain cases.
Speed: how fast the round travels. In m/s and is described as a function where x is the speed of the player.
Alternates: what other weapons will be used in combination with the suggested
Outrider Weapons:
Bulldozer
Description: Basically, a "Part the waters!" sort of device
Purpose: To push enemies aside when coming in for a high-speed capping run
Appearance: It will look like some sort of cannon that fires a round that yields a conical shock wave behind it. This shock wave will push enemies caught in it away. To be hit by this will cause the target to fly backwards very quickly.
Effect: Creates a shockwave trailing the relatively slow moving round that will inherit much of the user's speed. Proximity to the path of the round will cause a knock-back effect perpendicular to the direction of the path of the round at a speed of one-fifth the velocity of the round. Impact will cause the target to receive a knockback of half the velocity of the round.
Damage: 30
Reload Time: .5
Range: 100m
AoE: 1m
Speed: V=x+30
Alternates: RL, CG
Shotgun
Description: Classic spread weapon
Purpose: Short range devastation
Appearance: Fires spread of multiple yellow slugs with an angle of variance of 3 degrees.
Effect: Fires 12 slugs each dealing the same damage. More slugs=more damage.
Damage (per slug): 5
Reload Time: .5
Range: 30m
Speed: V=x+50
Alternates: CGII
Reactor
Description: A portable fusion reactor
Purpose: Portable energy replenishment and nuclear explosions. Great for capping or distraction of enemy defenders.
Appearance: Large yellow cylinder with the nuclear symbol on it. Nuclear explosion is a huge explosion.
Effect: Drains health to replenish energy at a rate of 1:2 health to energy. The reactor has an overheat bar. Should this be exceeded, the unit will blow up, killing the user and damaging all units in range.
Damage: D=200/(10d+1)
Reload Time: .1
Range: N/A
AoE: 20m
Speed: 0
Alternates: CGII, RL
Particle Accelerator
Description: Creates a round that increases its damage based on the distance from the user. Also has three zoom levels.
Purpose: For long range sniping only. It also means that the user is vulnerable at shorter ranges as it loses much of its power at such short ranges.
Appearance: A long barreled gun with slits in the sides that glow blue when the gun is fired. The round itself is black with a red aura around it.
Effect: Damages the target with increasing power over long ranges.
Damage: D=d/15+10
Reload Time: 2 seconds
Range: 1500m
Speed: <><>
Alternates: None (or at least I haven't thought of anything good yet)Raider Weapons:
Burst Rifle
Description: A rifle that fires short bursts of energy at the target in quick succession.
Purpose: To allow an automatic weapon to deal more damage than the norm.
Appearance: A long barreled rifle with three clips feeding into it in a triangular formation. The rounds themselves glow a faint blue.
Effect: Damages the target with four sequential bursts of energy, each one separated by 20 milliseconds.
Damage: 11
Reload Time: .5
Range: 500m
Speed: V=(x/2)+300
Alternates: GL
Burst Rifle II
Description: A rifle that fires short bursts of energy at the target in quick succession.
Purpose: To allow an automatic weapon to deal more damage than the norm.
Appearance: A long barreled rifle with three clips feeding into it in a triangular formation. The rounds themselves glow a faint blue.
Effect: Damages the target with six sequential bursts of energy, each one separated by 20 milliseconds.
Damage: 15
Reload Time: .4
Range: 500m
Speed: V=(x/2)+300
Alternates: ODM (next suggestion)
Overdrive Manipulator
Description: Launches the target into OD
Purpose: To disrupt the movements of the target while at slow speeds
Appearance: Fires a red laser that may send the target into OD
Effect: Fires a laser pulse that must hit twice within one second on a target to launch it into OD for two seconds and deals traditional OD damage during that time. After being hit once, the target will be warned of the impending danger in the HUD.
Damage: 0 (sort-of)
Reload Time: .25
Range: 300m
Speed: V=<><> (its a laser)
Alternates: BRII
Flamethrower
Description: Do I need one?
Purpose: Fun 
Appearance: Your classic FT
Effect: Damages the target based upon how long ago the flame was launched (t) and time spent in it.
Damage (per millisecond spent inside the fireball): D=(200/t)/1000
Reload Time: N/A
Range: 40m
Speed: 10m/s
Alternates: RL/EB (see below)Evaporation Bomb
Description: Creates a mini-black hole that proceeds to evaporate
Purpose: To create a mine that deals high damage, but with zero KB effect
Appearance: drops small black dots that have a red aura around them
Effect: Creates a black hole that will detonate upon the release of the mouse key, dealing large splash damage. Does not have any sort of kick-back. Black hole will auto-detonate if the user is killed or if 10 seconds have elapsed.
Damage: D=80/3d
Reload Time: 4
Range: 0
AoE: 27m (note the explosive radius)
Speed: 0
Alternates: RL, FT
Sentinel Weapons:
Impulse Cannon
Description: acts as a heavy version of the RL
Purpose: for taking out larger targets
Appearance: Heavy looking cannon that fires huge blue slugs at the target which explode on impact.
Effect: fires a rocket that travels quickly and explodes dramatically
Damage: D=100/25d
Reload Time: 3
Range: 500
AoE: 5m
Speed: V=x/2+300
Alternates: GLII, CG
Graviton Rifle
Description: Movement disrupting sniper rifle. May zoom three times.
Purpose: To disrupt the movements of enemy cappers
Appearance: Large black rifle with red trim. The muzzle is tipped in black lightning. Rounds are invisible, but leave behind a glowing white trail.
Effect: causes knock-back of 15m/s and deals damage
Damage: 75
Reload Time: 3.5
Range: 1200m
Speed: V=x+1000
Alternates: LR, CG
Base Assets
Controls:
WASD: Aim turret
Left Click: Primary Action
Right Click: Secondary Action
Space: Leave Turret
Turrets:
A-A Gun
Description: fires a round that explodes into a cloud of flak
Purpose: to stop aerial cappers
Appearance: a large white turret with a long barrel that can be stood on a platform behind for aiming
Effect: Fires rounds that may be detonated that leave a cloud of flak behind for five seconds
Damage: D=40/(dt)
Reload Time: .45
Range: 650m
Speed: 100
Number of Turrets per Base: 1-2
Gravity Well Launcher
Description: Fires a round which explodes into a Gravity Trap
Purpose: To stop enemy cappers in their tracks
Appearance: Large Black turret, fires black rounds with red auras
Effect: Fires a round that creates a gravity trap
Damage: 0
Reload Time: 5
Range: 300m
Speed: 100
NTB: 0-1
Heavy Plasma Cannon
Description: Cannon capable of immense damage
Purpose: Deal Heavy Damage to a single target. Instagibs OR's with a direct hit. Will stop enemy cappers with direct hits, or will severely injure them within the blast radius.
Appearance: Large heavy turret on its own tower towards the front of the base. The round is a brilliant blue sphere that has a blue trail following it. Upon impact, it explodes in a small mushroom cloud.
Effect: Deals heavy damage to all things within range of the impact point
Damage: D=125/25d
AoE: 5.5m
Reload Time: 4
Range: 400m
Speed: 200
NTB: 0-1
Mortar
Description: Heavy cannon capable of long range devastation
Purpose: Long range devastation that is great for targets that are hiding and cannot be hit directly.
Appearance: Long-barreled turret that fires huge shells that leave behind a smoke trail. The explosion is a fireball.
Effect: Launches a round at high velocity in a parabolic arc.
Damage: D=100/10d
AoE: 11m
Reload Time: 3
Speed: 200
Traps:
Gravity Trap
Description: Trap Caused by GWL
Purpose: Slow down enemy cappers
Appearance: Red glowing area
Effect: Slows all enemies that pass through it by 30m/s
Damage: 0
Duration: 4
Disarm: None
Auto-Mine
Description: Mine that will detonate automatically if enemy units come within range.
Purpose: To provide defense when there cannot be a player nearby.
Appearance: Glowing a faint red if enemy. If friendly, it is simply a black disc.
Effect: Damages target. Will auto-detonate if within 5 m of the flag stand, player has already place five mines, or if the placer dies.
Damage: D=15/15d
Duration: 600
Disarm: Three CG shots
Det Pack
Description: Manual mine that deals more damage, but must be activated.
Purpose: Defending choke-points when the player can be nearby, and fighting someone else.
Appearance: Seen as a black dot with a bright green/red depending on whether the mine is friendly/enemy respectively.
Effect: May be detonated. Causes damage to all surrounding units. May not be placed more than once.
Damage: D=40/30d
Duration: 100
Disarm: One RL shot
Grenades
EMP
Description: Knock out the energy of the target, offhand grenade
Purpose: To allow the capper the ability to slow his pursuers
Appearance: A small blue grenade that explodes and shoots bolts of lightning out around it
Effect: Drains the energy of the target with the equation En=(Eo/2)+1
Damage: 20
Reload Time: 2.5
Range: 150m
Speed: V=x+275
Alternates: N/A
Well, just figured I'd throw these out there. Tell me what you think.