Sketch, you misinterpreted what I said.
Here it is in a nutshell. You are not balancing for a computerized system, you're balancing for the point people are able to take a weapon. This is how it has been done in every beta I have been apart of. You put in a weapon and give it time to see how it affects game play.
It doesn't matter if this CG does less dps than the old one. People have simply been able to take it's mechanics and push it to a level where other weapons aren't needed in most situations. Any other weapon is unable to be pushed to this level which is why in the case of the CG, the RL/GL is the deterrent.
The "max skill level" was never predefined and therefore I had suggested what would logically offer the "max skill level" in terms aiming ability. Some people have taken splash weapons and pushed that to a pretty high level with consistent MA's and deadly ground pounds. I don't see why the chain is suddenly singled out just cause its inherent design. Sure, it's easier to be proficient with chain than MA's, but that doesn't meant he chain is OP.
I also don't remember mentioning MA's ever. And to the people saying a MA will turn the tides of a duel, sure, maybe once or twice. If you go first to 10 and you're going for MA's, I'm willing to bet you will lose if the other is using CG 100% in the air. The CG will simply out damage targets in the air than RL/GL on the ground due to the opportunities given by the movements of the game. The shots are equally simple, there are just more opportunity for one than the other.
You mention that the chaingun is good at all situations including ground shots, its only fair that we make the comparison of splash weapons for MA's. MA's do turn the tides of duels quite often, but thats irrelevant. You're creating an uneven situation where someone would be frivolously fishing for MA's while the other player is proficient at using the CG. There are too many assumptions being made that there isn't a point to the argument.
I think the following simile will provide a good representation of the argument. To expect someone not to use the CG on an opponent flying in the air is like having someone eat spaghetti with a spoon. Sure, they can use the spoon, but the fork is a better utensil to use. Does it really matter if the fork is used more often than the spoon?
If you don't think the CG allows for a margin of error, you're crazy.
Actually I was saying that it does and that theres nothing inherently wrong with that.
RL/GL is good for dueling, chasing, and you're right, it is situational, but there are simply less situations to use them in.
The CG shouldn't be as useful as RL/GL in dueling just as the RL/GL shouldn't be as useful in chasing of which it isn't.
Why? Why shouldn't all weapons be utilized? Theres no reason for RL and GL to be the only weapons good for dueling and they are good for dueling. They're good for both scenarios just as CG is good for both scenarios. We could argue that rockets have even more uses than chain. You can't rocket jump with a chaingun. You can't bounce a flag with a chaingun. You can't knock a player into a different position with chaingun. Given those facts, shouldn't the rocket be considered OP?
I'm fine with it until this game gets looked at again and new items are added so we can really gauge what needs to be done, but the people that think there isn't a problem right now is surprising.
Yeah, maybe most of the threads made on this subject are people that are "bad" with it, but all the people that defend it are the people that are "good" with it. But you know what? That isn't the case here. Even better, it's way beside the point.
I think the ideals of what people think the game should be are just different. I can understand people's mentality that chaining is somehow cheap and it's needing for "balance." However, Even if you tried to balance it, there are limitations on what you can do without hurting other aspects of the game. We only have 4 weapons and any minor change to any weapon will affect multiple aspects of the game because ALL weapons are used for multiple situations. I'm not saying that the game doesn't have problems, but the current CG we have is a pretty good balance given what is available.