Yeah, guess I have to say it again. I don't assume a CG only dueler versus a RL/GL only dueler.
Even in that case, you're assuming the RL/GL dueler dodges every chaingun shot and hits every ground shot. You can't kill someone in one shot on the ground (no matter how good you are), but you can kill someone before they get there with the CG.
CG shots on the ground, and MA shots are not the point. I'm not ignoring them, I'm setting them to equal and throwing it out (even though one has more cost than the other but I'm not going into that again).
And do you really think the limited time you spent on each build was enough to bring the weapon to it's potential? I don't think so.
You're also forgetting something else. You nerf it for the top skilled player, you nerf it for the bottom skilled player. And I'm not even really talking about nerfing it, just pushing it more towards the role I think it should be in.
Well if you don't assume a cg only dueler, than what are you basing your arguments on? You can't say whether or not the cg will be OP if you aren't using it as in your theory.
And to your second point, nor did I say that he would dodge the chaingun fire. Yes he would take damage but again assuming that the chaingunner has the amount of skill to knock off a decent amount of health while the rocketeer is hopping along the ground is load of skill. And with that amount of skill I would imagine it pretty hard to miss the groundpound on an even playing field, not to mention you aren't taking into effect the overheat of the chaingun either as I'm assuming your talking about the stock chaingun here. Your going to have to stall until your chain gun is usable again but until that time I'm sure you would have hit the ground again giving the rocketeer more than enough time to kill you.
Now assuming you nerf it to the lower tier player, who I would assume by the category name has some pretty crappy aim. Now the chaingun would have a larger cone of fire to cater to their bad accuracy. then the higher tier of players, they can't hit their targets because the bullets aren't going where they want them to since the cone of fire was nerfed to the lower tier's skill liking. So where do we nerf then?
And any nerf beyond this point I can guarantee you will have a detrimental effect on what the weapon was intended for.
So what, the RoF isn't slow enough, and the projectile speed isn't fast enough still. IMO or course. I haven't had to the privileged to try any of it out.
So I guess that makes a pt more knowledgeable than me in every way.
As I said, we tried it. Your accuracy would need to be silly in order to chase, and dueling just becomes silly since it takes about a minute to kill anyone, therefore screwing the game.
Regarding the Damage over Distance, we proposed it. We as in PT's cannot say anymore about it due to our NDA. And no don't bug munge about it, he has way more important things to do than to hear cries about balance.