Whew, somebody is a bit upset.
Why? What for? Why tha phuck wouldnt he ambush the sent with the flag, damage as much as he can and then retreat to regen?
I guess he could try this, but if he's going up against a team of sentinels he can't fight for more than about 5 seconds before either landing and being splashed into oblivion or being chained out since he is, as you pointed out, a lightly armoured outrider.
Why tha phuck do u think that players will behave like in ctf?
Because most players WILL behave like in CTF. The majority of this community vehemently believes that CTF is, should be, and always will be the dominant (if not only active) game mode that is offered while all others are sideshows. These same people will play the game as if it is CTF.
Why tha phack u see all outriders as noobs? If someone takes the worse class it doesn't ducking mean he's worse than you.
I don't think I ever said that all outriders are noobs. In fact, I play the sniper class fairly frequently.
And what should the outie do to win? Should he just aggro the dents and die?
At that point in the game, the Outrider really doesn't have much that he can do to win. He's up against multiple heavily armoured players who will probably just hug each other since they know that the outrider would have to come to them eventually. The outrider may fly by and shoot some rockets off before running away again, but even if those rockets hit, the sentinels can just pass the flag amongst themselves since the chances of the outrider being able to even
hit the ground among them are pretty much nonexistent.
Now that I think I've answered all of the angry, angry questions that you asked, I'll reinforce what some other people have been saying: rabbiting does not promote fun gameplay for anybody but the rabbiter. It is a childish and skilless tactic that accomplishes as little for one's own team as it does the opposing team.
I don't want to try to dissuade you from suggesting more game types because we really do need them, but please don't try to craft a game type to encourage one of the strategies that most people realize is infantile within their first week of playing.