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new type of GLS.
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new type of GLS.
cram61
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Posts: 25
new type of GLS.
«
on:
11.06.09 | 03:11 PM »
i know that the gls was removed because it was to OP.
now i know that it probably wont be back but i have ideas that
could make it less OP
First off give it to an outrider. this will limit the cause of cluster jumping to get 200 easy.
If you gave it to an OR you would need to make it so that a direct hit with a cluster is the same as a MA nade.
Some may say that this would be the same as just hitting someone with a nade but clustering is much different.
I know this isnt Perfect but i think that it could be a start to bring New class
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w00tyou_Rawr
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Posts: 720
Lejuuns
Re: new type of GLS.
«
Reply #1 on:
11.06.09 | 05:28 PM »
This...
Outrider/10 nades/Cg
GLS..??
Don't know much about gls came when its was removed
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cram61
Teapot
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Posts: 25
Re: new type of GLS.
«
Reply #2 on:
11.06.09 | 09:16 PM »
yah woot i think u got the idea
it would be cool
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BestCharmie
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Time to Rock the World.
Re: new type of GLS.
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Reply #3 on:
11.06.09 | 10:39 PM »
Ok, GLS was removed because it being overpowered as said by cram. But if it would be limited and given to a outrider...hmmm...the outrider should only have one weap, the GLS.
Buuuttt, why not use Sentinel? They're fat, they're big, they have instant ODs.
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cram61
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Posts: 25
Re: new type of GLS.
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Reply #4 on:
11.07.09 | 09:51 AM »
but when chasing people sometimes u cant get going fast enough with sent.
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MightyDeath
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Posts: 2097
Team.rev
Re: new type of GLS.
«
Reply #5 on:
11.07.09 | 10:10 AM »
Quote from: cram61 on 11.07.09 | 09:51 AM
but when chasing people sometimes u cant get going fast enough with sent.
You can always RJ or better tactic : let clusters and explode em to make u go faster.
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cram61
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Posts: 25
Re: new type of GLS.
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Reply #6 on:
11.07.09 | 03:47 PM »
but sents are always not as mobile and agile as a OR
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Gamethief19
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Loadin' it up, boss!
Re: new type of GLS.
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Reply #7 on:
11.07.09 | 04:07 PM »
The problem with the GLS wasn't with the classes that could use it, the problem was the weapon itself. When activated at just the right moment, the cluster ability of the grenade could cause a massive amount of damage, even a 1-hit KO on an outrider and possilby a raider, as well. While giving the GLS to an outrider would pretty much keep it from nade-jumping, I don't think that reason is good enough. A seasoned dueler will still be incredibly deadly with the GLS and will still be able to gain a good amount of speed without the use of grenade jumps. Thus, the GLS goes back to what it was, a deadly weapon; too deadly, in fact.
The idea here isn't to give the GLS to an outrider, the idea is to change the weapon itself. I don't think spreading the cluster out would do much, seeing as you could still detonate it close to a player and deal a massive amount of damage. I think the thing to do would be to decrease the total damage a single cluster can deal. This way, you at least have to aim more with it, otherwise your just going to cause an insignificant amount of damage to another player.
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Gheist
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Posts: 1852
[Ø]
Re: new type of GLS.
«
Reply #8 on:
11.07.09 | 07:10 PM »
The GLII can still 1-hit kill Raiders. And the problem actually
was
that it could be used by Raiders. It was meant to be a Sentinel-only weapon, and designed in that way.
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Xorlathor
Jr. Member
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Posts: 86
The Battle Begins.
Re: new type of GLS.
«
Reply #9 on:
11.08.09 | 05:27 AM »
I wish they'd bring it back in, but I guess it is too overpowered...
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