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"Bug" Allows For Exploitation
"Bug" Allows For Exploitation
« on: 07.02.08 | 10:33 PM »
Playing around earlier I found that at least one area of the bases can be made transparent and allow the player to see if anyone is standing around the flag posts before actually getting in harm's way. I would guess this exploit is not dependent on graphics hardware/settings. I took a screenshot but for the sake of fairness I'm not posting it. If the developers wish to see it then please get in touch with me and I'll be happy to forward it along.
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  • ZhouYu
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Re: "Bug" Allows For Exploitation
« Reply #1 on: 07.03.08 | 06:12 AM »
Is it anything like these reported bugs:


?

If so it is a common issue with anti-aliasing settings on your drivers and can be fixed by turning anti-aliasing off using your driver software; either ATI catalyst or Nvidea control panel.
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Re: "Bug" Allows For Exploitation
« Reply #2 on: 07.03.08 | 12:24 PM »
No sir. Problem isn't dealing with terrain transparency, unless you're counting buildings as "terrain." Regardless I have my drivers set to let the program decide my anti-aliasing levels. The only reason I have referred this as a bug is I think this is something that anyone could do due to technical oversight on part of the developer instead of technical anomaly on part of the user/system. Since you're a Mod should I message you the picture I grabbed with a further explanation?
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Re: "Bug" Allows For Exploitation
« Reply #3 on: 07.03.08 | 01:08 PM »
I figure yer talking about the good old "glitch the camera in a wall" trick. Well you should still post a screeny to clearify.
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  • ZhouYu
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Re: "Bug" Allows For Exploitation
« Reply #4 on: 07.03.08 | 01:22 PM »
Yeah, post a screeny here or pm one to me please.
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Re: "Bug" Allows For Exploitation
« Reply #5 on: 07.03.08 | 10:43 PM »
I figure yer talking about the good old "glitch the camera in a wall" trick.
Yeah, pretty much. I guess I wanted to keep something explotable to a minimum audience, but as it stands I guess either my resolve is waning or I have more faith in the community/developers. Either way, here's the shot I was talking about. Oddly enough there's no activity on-screen, but I took the shot in the middle of a huge invasion of our base. I was in one of the little sniper windows.
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