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Discussion : FreePlays and ActionPass
  • Cauchemar
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Re: Discussion : FreePlays and ActionPass
« Reply #135 on: 10.24.08 | 06:38 PM »
their plan actually worked (I think) there is more games now and what do you mean what next?



Plan worked? Where have you been? Were you not one of the ones that quit? Is this just another one of your attempts to argue with me?


... that was before everyone left it and before the game got so sucky...

Is this not a quote from yourself saying that "everyone" left and the game got "sucky"? You think making everyone leave and making their own game "sucky" was all part of the plan? No, you and anyone else can say it was as many times as you want but you will always be wrong.

Of course there are going to be more games being played when the overall site attendance is growing, that is common sense and is expected. The fact is, Rokkitball is not even close to the player base it could have right now if certain decisions were made differently. For those decisions go back through this thread and similar threads and look at what I and other community members tried to suggest. We offered help and advice to what we thought would be the right way to go about these decisions and they were ignored and are still ignored to this day.

Whats 'next' as in what is the next thing they are going to do for rokkitball  Roll Eyes It would really be nice to have some updates from the devs because we have not seen ANYTHING lately. It is nice to see a glimpse of light from the end of the tunnel, keeps the community going strong. Right now, there is only darkness - we have no idea what is going to happen next or any idea when that might happen.

What I mean is that there are now (sometimes) like 15 persons playing... instead of 3... 24 persons are playing right now... yeah they failed for the veterans, but i think they are bringing ppl...
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  • Stguy045
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Re: Discussion : FreePlays and ActionPass
« Reply #136 on: 10.25.08 | 08:56 AM »
First of all I do acknowledge that in the past week or so, there have been slightly more RB games being played than normal (normal being the past months). I think this has to do with the forums/RB community being a tad more active during this period. I think it was the forum activity that triggered some of the old players to start playing again, which in turn, causes new players to join those games. I say this as the most active member on IA/IA forums (that's a statistical fact atm). Being this active I can observe more efficiently and accurately than most people - to an extent. This takes ownership of a part of the slight increase in player base in the past weeks. However, there is more. 

Right now there are 6 players playing 6 games. There has been little improvement in player base since the player base was zapped. That little improvement is expected when you have more people joining IA everyday:

P = OP + T(x)

P being player base, OP meaning original players that stuck around, T representing teapots that are trying out the game, and (x) representing the rate in which IA is growing.

As you can tell, as long as IA grows there will always be a slight increase in T which in turn increases P. The problem is that the community is not strong enough to keep those new players hooked in, most of the T's don't play RB consistently and or never play RB again. New players are passing RB right up without a second thought, this is why I get so emotional because it should not be this way at all. The new players that have stuck around I can probably count them on one hand and are not notably important. Without new players getting involved with the RB community, the  RB community cannot grow on a substantial level.

Of course there are other variables that come into factor, but those have a very small effect on the whole.

On the bright side, once we get new players to start sticking around RB and RB's community, RB's player base should sky rocket. Since IA is growing at a decent rate and will continue to grow at a even more decent rate for a long period of time (depending on business decisions and choices), RB could one day have a player base of thousands of people - the sky is the limit.

I am expecting a huge release to come up soon though. I think RB's core content is getting wrapped up, JustinD - one of the main devs for RB, just went over to legions. I hope we are blown away with the update (any hints on a time frame for the release would be lovely).

(that equation was for you ben, I know how much you like math  Tongue)
« Last Edit: 10.25.08 | 09:07 AM by ~St~ »
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  • Cauchemar
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Re: Discussion : FreePlays and ActionPass
« Reply #137 on: 10.25.08 | 11:25 AM »
omg!?!?! yeah you were inspired... anyway yeah i agree with most of what you said, the rest is things i didnt even understand XD anyway yeah but now i see IA ads everywhere! this is crazy
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  • bvesco
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Re: Discussion : FreePlays and ActionPass
« Reply #138 on: 10.25.08 | 12:37 PM »
> (that equation was for you ben, I know how much you like math


Congratulations for coming up with a somewhat coherent formula that explains something everyone already knows and has never been in question...

If your whole point for the last six months is the explanation of that math then every single person working for IA is 100% in agreement with you.

At the very least it was an entertaining read Roll Eyes
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  • Stguy045
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Re: Discussion : FreePlays and ActionPass
« Reply #139 on: 10.25.08 | 12:48 PM »

At the very least it was an entertaining read Roll Eyes

I am very glad I could at least entertain you.
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Re: Discussion : FreePlays and ActionPass
« Reply #140 on: 10.25.08 | 01:33 PM »
Yeah lets be real, how many good RB players do we see that aren't us vets? People join RB when they see a game going, most games are started by vets, and I think we have seen a slight return in vet population. I still wouldn't attribute any noticeable increases in RB population to IA.
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