Curious about what's been suggested before? Wondering if your ideas have already been shot down? Trying to find an untouched topic to bring up for discussion?
You've come to the right place. This thread will compile all suggestions, old and new, into one area for ease of browsing. Both Devs and players will benefit, no suggestion shall pass by undiscussed.
===[table of Contents]
- Introduction
- Hot Topics
- To-be Implemented
- Hung Suggestions
- Shot-down Suggestions
===[
Introduction]
~Hot Topics: Very current topics, come here to get in on the action and voice your opinion!
~To-be Implemented: These are already planned to be implemented, no need to make a new thread to suggest them!
~Shot-down Suggestions: These failed horribly in the public's eye. Think you can put a twist on these dead, decaying topics? By all means, tread carefully when ressurrecting these topics.
~Hung Suggestions: These topics were possibly touched on by developers, but were not declared as "Accepted" or "Denied". Feel free to necro if you think these ideas are worthwhile to discuss, you may sway developers into considering them.
Upon first compilation of this list, I placed suggestions haphazardly. From now on, new suggestions will be placed to the top of their respective lists.
===[
Hot Topics]
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WAR gametype: multi-team capture-and-hold
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A-A Gun: A gun specifically designed to take enemies out of the air.
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Heavy Support weapons and Classes: Weapon suggestions, class suggestions, and etc.
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Command maps and Role-Assignment: Must read to get the gist.
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Water discussion: Ideas for water physics, and water<->player interaction.
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Outrider loadout suggestion: "Add maybe like a shotgun"
Reference also:
Ref-
Additional Voice Binds: Self explanatory
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Sentinel suggestion: "Sentinel is way to dang powerful"
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Medkit:
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Non-toggleable Zoom: Self Explanatory
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Weapon suggestions: Several weapon suggestions being rehashed in a new light.
===[
To-be Implemented]
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Player Size Increase: Self Explanatory
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Grenades: Several grenade ideas for usage in your off-hand.
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Stat Tracking: Several statistics will be tracked such as; total hours played, total kills
Reference also:
Ref-
Team Centric Ammunition Dispensers: Self Explanatory
Reference also:
Ref-
Ranking System: Self Explanatory
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Taunt Animations: Self Explanatory
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EMP: Self Explanatory.
Reference also:
Ref-
Xbox 360 Controller Support: Compatibility for the xbox 360 controller in legions.
===[
Hung Suggestions]
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Friction: Discussion on the current friction when jets are disabled, such as increasing or decreasing.
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Defense: Discussion on alternate defense tactics/tools.
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OD Changes & Advanced engine tactics: Must read to get the gist.
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Type Indicator: An indicator to show a person is currently typing a message, to prevent type-kills.
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HUD Elements: Several CTF-esque improvements are suggested here such as
Scores and
Flag Capture Time. Scores will display each team's current score for easy reference while Flag Capture Time will display how long it took for a flag to be capture - mostly for bragging purposes.
Reference also:
Ref Ref-
Democratic leader change: Voting for a new leader, due to the leader being "Away".
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Area of Effect Regeneration: In a certain radius from a base, players of said base's team will regenerate no matter their status (Walking, Flying, jetting).
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Keybind to Pass: Not needing to press Q, then Fire in order to pass a flag. Several other threads cited for a simple, single keybind for this two-step motion.
Reference also:
Ref-
Collision damage: Based on speed and angle of impact, players would take damage that their advanced flight suits could not cushion.
Reference also:
Ref Ref Ref-
Mortar: A widely desired weapon. Higher splash damage, high damage, quicker fallout compared to grenades.
Reference also:
Ref-
Observer mode and Demo Recording: Self Explanatory
Reference also:
Ref Ref Ref (very old)-
Death Animations or Ragdoll Death: A possibility once the core game is finished.
Reference also:
Ref-
Radar/Compass: "
so you can see where the enemy are coming from and where team mates are"
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Dropping Ammunition on death: Self Explanatory
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Flak Cannon: "... fires a slow moving shell that explodes on impact...The cloud would hang in the air for a short amount of time there after, though damage from passing through the cloud would be less and less "
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Energy Draining Gun: Similar to the ELF gun from Tribes, it drains energy from the player targetted.
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Admin tools: For hosting servers, admin tools are necessary.
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Medkits & Regeneration: A discussion on whether Medkits and/or Regeneration should be implemented together or apart.
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Kill Cam: When killed, your camera will zoom in on your killer for a moment while your respawn timer is counting down.
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The One: A game type suggested by Rouge; Two teams, one on defense one on offense. Offensive team has a team mate that is "The One", i.e. a juggernaught that must be protected as he is the only one capable of destroyable the defender's objective.
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Shorter Installation Path or selectable installation paths: Self Explanatory
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Spider Mines/Balloon Mines: A very unique suggestion, must read to get the general idea.
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Legions Music: Music for legions.
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Playground/Practice Mode: Several unique gameplay modes.
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Burst Beacons-
Visual damage decals on armor: Self Explanatory
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Compilation of Ideas: Several ideas here, some already implemented. A few to pay attention to are "Off-stand flag indicator", "Demo recording".
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Duel Game Mode: Self Explanatory. Would be nice accompanied by demo recording.
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Tutorial: Self Explanatory.
Reference also:
Ref-
Customizable HUD: The ability to shift around HUD elements as you desire.
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"Goo Gun": Must read to get the general gist, basically a weapon suggestion.
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Self Destruction Area of Effect damage: Dealing damage to nearby players through engine explosion, causing damage to yourself in the process.
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Class suggestion: "...extremely lightweight armor...immensely powerful aresenal...appeal to the more mystical side of the legions story...really powerful long-range attack and maybe a few short-range abilities..."
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Vehicles: A discussion on Vehicles.
Reference also:
Ref-
Improved Shadows: For the sake of gameplay, improved shadows for aiming purposes.
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Selectable Spawn Points: Self Explanatory
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Sword Specialist: Class suggestion
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Flag in the field Indicator: Self Explanatory
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Railgun: Weapon Suggestion
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Flag Physics: A discussion on the current flag's throwing physics.
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Vehicles: Ideas of several vehicles.
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Shield Specialist: A class idea and weapon idea.
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Weapon ideas: Several weapon ideas, self explanatory.
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Weapon ideas: Several weapon ideas, self explanatory.
===[
Shot-down Suggestions]
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Free Look: Hit a button and you'll be able to swivel your camera around your player without having to turn your character all the way around.
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Auto-return OOB flag: As a flag is thrown or passed through the OOB wall, it should auto-return to prevent unfair play tactics.
Reference also:
Ref-
Weapon upgrade slots, Customization: Shotdown due to "not going to fit in with legions".
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Crouch: Self explanatory
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Increased Energy reserves: Self Explanatory
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Deployables: Self Explanatory.
Reference also:
Ref-
AI computer controlled player: "Bots" discussion
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AutoAim: Self Explanatory