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Tribes and InstantAction
  • DrWiley
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Tribes and InstantAction
« on: 03.17.09 | 12:27 PM »
Tribes is coming to InstantAction!  We have obtained the IP for the entire Starsiege Universe including Tribes.  We'll be showing Tribes off at GDC this next week in San Francisco, so if you will be there, be sure to stop by our booth and check it out.

Check out the blog post for all the info

In addition, this is some coverage from other sites across the web:

Kotaku
Shacknews
The Escapist
1up
CrunchGear
Big Download

In addition I've got some info straight from the lead on the project:

    * GarageGames purchased the ownership of the Tribes IP (all Tribes games) from Activision/Vivendi late last year.
    * We do have the source code to the game, and the build has been updated with bug fixes
    * The build will be distributed through the website, but still playable as a standalone game.
    * The game will use the existing Master Server system that the original game used. We will provide a new master server address with the release.
    * The game is not compatible with version 1.11 but you should be able to play the same demos as recorded on previous versions
    * Mods and configs used in 1.11 will not be directly compatible, without at least minor changes, as the base game scripts have been cleaned up considerably by Andrew
    * The game does NOT have updated graphics, this was a PR misunderstanding. The game does support modern file formats (PNG textures, Zip files)

« Last Edit: 03.17.09 | 03:20 PM by DrWiley »
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Re: Tribes and InstantAction
« Reply #1 on: 03.17.09 | 01:03 PM »
Here comes the flood.

Also; wow this was a close-hushed secret. Pretty exciting too!
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Re: Tribes and InstantAction
« Reply #2 on: 03.17.09 | 01:57 PM »
yeah, great news.  Hope to see more Tribes goodness (besides just Tribes 1 on IA Wink )
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  • Fixious
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Re: Tribes and InstantAction
« Reply #3 on: 03.17.09 | 02:18 PM »
Looks like it's running in OpenGL mode.  Another game on IA I can't play. 

sigh

Unless...we have the option not to run it in OpenGl...?
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  • DrWiley
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Re: Tribes and InstantAction
« Reply #4 on: 03.17.09 | 03:21 PM »
Also, more info:   

    * GarageGames purchased the ownership of the Tribes IP (all Tribes games) from Activision/Vivendi late last year.
    * We do have the source code to the game, and the build has been updated with bug fixes
    * The build will be distributed through the website, but still playable as a standalone game.
    * The game will use the existing Master Server system that the original game used. We will provide a new master server address with the release.
    * The game is not compatible with version 1.11 but you should be able to play the same demos as recorded on previous versions
    * Mods and configs used in 1.11 will not be directly compatible, without at least minor changes, as the base game scripts have been cleaned up considerably by Andrew
    * The game does NOT have updated graphics, this was a PR misunderstanding. The game does support modern file formats (PNG textures, Zip files)

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Re: Tribes and InstantAction
« Reply #5 on: 03.17.09 | 04:20 PM »
This has full of win printed all over it.
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  • Gheist
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Re: Tribes and InstantAction
« Reply #6 on: 03.17.09 | 06:11 PM »
This is definitely the most beautiful family reunion one could imagine. Wink
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  • B-MAN.
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Re: Tribes and InstantAction
« Reply #7 on: 03.17.09 | 07:58 PM »
Oh my God! You little sneaksters. You have the biggest nugget of gold in your bag what are you waiting for?  Grin

I woould pay big for a new Tribes game. I mean I like Legions but Tribes oh my God Congrats!
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  • snapplefish
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Re: Tribes and InstantAction
« Reply #8 on: 03.17.09 | 08:18 PM »
Mac Support: Yay or Nay?
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Re: Tribes and InstantAction
« Reply #9 on: 03.18.09 | 11:11 AM »
SHAZBOT!!!!

To this day, I still say that.

When can we expect to play?
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Re: Tribes and InstantAction
« Reply #10 on: 03.18.09 | 11:25 AM »
Soon probably, since it's being debuted at the GDC this month. Pay attention.
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  • Plasmatic
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Re: Tribes and InstantAction
« Reply #11 on: 03.18.09 | 02:42 PM »
I used to think I would be ecstatic if we could just get an official master server. Now you guys go and do this. Awesome. We're pretty excited about this at www.annihilation.info
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  • Fixious
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Re: Tribes and InstantAction
« Reply #12 on: 03.18.09 | 03:06 PM »
It'd be nice if those running Tribes servers could make a new MOTD or something, informing players of this.  I've mentioned it a few times and no one even knew what I was talking about(one didn't even know what IA was).

Needless to say, they were happy.  Very happy.
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  • Plasmatic
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Re: Tribes and InstantAction
« Reply #13 on: 03.18.09 | 05:53 PM »
Excellent idea. I will change my MOTD, and let the others know.
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  • DUN_DUNNA
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Re: Tribes and InstantAction
« Reply #14 on: 03.18.09 | 09:25 PM »
THANK YOU, THANK YOU, THANK YOU! Grin
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