the T:V patch fixed like 2 bugs that weren't that important. VUG listed what was in the patch, players on the official forums basically said "if that is all that is in the patch, don't bother releasing it" so VUG read that, then canceled the patch.
yes the patch was a few minor map bug fixes or something. it wasn't ever going to be anything more than minor tweaks.
netcode on tv was bad, as in unplayable for me with more than 10 people in any server.
release SP but burn MP
from thrax panda on TV
Just a quick off the top of my head, we reviewed most of the major engines out there at the time we (Sierra & Irrational) started development, including Unreal, Source, NDL's NetImmerse, CryTek, etc. From those we selected the Source engine, but our president at Sierra at the time (Mike Ryder) said we couldn't use anything that had anything to do with Valve, and told us we would use the Unreal engine instead. I believe Unreal was our third or forth choice. To be fair, the engine wasn't bad once we had finished our modifications to it, but it still had some limitations we would have rather avoided.
from menzo on tv and patch
Quote:
Originally Posted by FishStix
QUESTION: Do you think that if VUG supported IGA to make at least 3-4 patches that fixed bugs and gameplay problems, do you think T:V would have been more of a success?
Well, it's fun to play in fantasy land, but honestly I don't think it would have mattered. If you make a graph of the sales history of games, almost every one has a very similar shape. The majority of your sales are in the first four or five weeks and then it levels out and slopes down. Games have higher or lower peaks, but the overall shape of the chart is remarkably similar for most.
So what that says is that you can't overcome a bad launch. It doesn't matter how great the game turns out after patches, people have moved on and won't look back. It's really an awareness issue - how do you communicate that the game is better? How do you get over the hurdle of someone's initial impression that the game wasn't their cup of tea? These are very difficult questions.
Just take a look at Anarchy Online, which had a dismal launch, but from all accounts is actually quite fun and playable now. Doesn't matter, I'm pretty sure they're not acquiring new subscribers faster than they're losing them.
Again, though, this is purely fantasy. There was never going to be a big patch, much less two or more. The patch that you guys envision in your head was never going to get made - the reality of the patch we talked about and then killed was that it fixed a few very minor issues and could have introduced new ones of its own.
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- Menzo -